The Research of Performance of Van Gogh Painting 3D Scene
Zhou ZhenYing, Tang YouChun
Abstract
With the development of the digital age, multimedia technology constantly provide an opportunity for the new art
creation and new development momentum, at the same time which can prompted the development of many forms
of arts specially in field of heritage digitalization of cultural. Driven by the 3D paintings, such as virtual reality
performance way can provide the user more unique experience. Since 2013, exhibition of Van Goph painting has
convert the flat painting to the vivid painting scenes in the software, such method has attract many artist and
creator to do such a exhibition in other different way. Van Gogh painting three-dimensional performance can not
only use display in the exhibition center, but also can be implement in a variety of public area to display.
Currently painting three-dimensional scene shows the popularity of facing following several problems, one is the
multimedia digital performance of the technical still mean to exploring and related technology is not mature,
second matter which is how to maintain the characteristics in many other art work and showing the unique figure
when the art work is showing. How to maintain the right after releasing the digital painting. In this paper, from
the prospective of the performance of the content and technical which is showing in the van Gogh painting scene ,
combined with interactive design method makes the participants getting involve into interaction scenario which
include immersive experience, gesture of interactive, virtual reality of light and model making , etc.
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